How ePSXe’s Plugin System Works (and Why It Matters)
ePSXe’s defining design decision is its plugin architecture: instead of one monolithic emulator, the core delegates graphics (GPU), sound (SPU), CD-ROM (CDR) and input to swappable components. Understanding that model explains ePSXe’s strengths, its quirks, and half of all its troubleshooting. The classic model (1.x era) In the 2000s, plugins were separate files — DLLs…
