Fix “zlib1.dll Is Missing” When Starting ePSXe

The zlib1.dll error is a legacy of ePSXe’s long history: old plugin packs and partial downloads circulated for years with missing pieces, and Windows reports the gap the moment the emulator or a plugin tries to load the compression library. On a clean, current install you should not see it at all — which points at the fix.

The clean fix: reinstall from the official package

  1. Delete the folder your current copy lives in (keep your memcards and sstates folders — copy them aside first).
  2. Download the current Windows package, ePSXe2018.zip, from the official source via our download page and verify the SHA-256 printed there.
  3. Extract the entire zip to a fresh folder and run ePSXe.exe from the extracted folder — never from the zip preview. Most zlib1.dll reports come from running a partially extracted copy or bolting a new .exe onto an ancient folder.
  4. Copy your memcards and sstates back in.

What not to do

Do not download a lone zlib1.dll from a DLL-download site. Those sites are a classic malware vector, the version is a lottery, and dropping random DLLs next to the .exe masks the real problem: a mixed-up install. If an error names a system library, the professional fix is a clean application folder, not a file hunt.

If the error survives a clean install

  • Check which component asks for it: if ePSXe opens but the error appears when a specific old external plugin loads, that plugin is the stale piece — switch to the internal core plugins (see how the plugin system works).
  • Confirm you are on the 32-bit program’s terms: ePSXe 2.0.18 is a 32-bit executable, which runs fine on 64-bit Windows, but 64-bit plugin DLLs from other sources will not load into it.
  • Re-extract with a different archiver if files arrive incomplete; a truncated zip explains several of these legacy errors at once, including the wnaspi32.dll one.

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