ePSXe Version History
Every ePSXe release that matters, dated from official sources — including the nine-year desktop gap between v2.0.5 and v2.0.18.
ePSXe’s release history has one defining feature: a nine-year silence on desktop between v2.0.5 (2016) and v2.0.18 (2025). This page tracks the releases that matter, with dates taken from the official ePSXe website and Google Play — nothing here is backdated or padded.
| December 23, 2025 | Windows v2.0.18 | Core update; CHD support for ISOs; DPI Awareness option; SPUCORE reverb fixes; compatibility fixes for Valkyrie Profile, Metal Gear Solid: Special Missions (disc swap) and others; HLE BIOS improvements. |
| July 10, 2026 | Android v2.0.19 | Oboe sound engine; improved CHD support; Google Drive save sync and updated Dropbox API; CAS & MMPX shaders; 16 KB page alignment; SDK 35. Later 2.0.19.x point releases fixed an SPU regression and CHD CDDA playback. |
| August 2025 | Android v2.0.18 | Improved Android TV support; disc-swap fixes; cheat support in scoped storage folders; SDK 34. |
| June 23–24, 2016 | Windows / Linux / macOS v2.0.5 | The last desktop release for nine years: local netplay, GPUCORE threading, Pete’s OpenGL2 core threading modes, >2 GB PBP support. Still the current Linux and macOS build today. |
| 2000s–2016 | v1.0.0 – v2.0.2 | The classic era: ePSXe debuted on October 14, 2000 (authors calb, Galtor and _Demo_) and grew through the 1.x line and early 2.0.x releases, all still listed on the official download page. |
What this means for you
On Windows, always run v2.0.18 — there is no reason to stay on 2.0.5 unless a specific old plugin setup depends on it. On Android, keep the Play Store app updated (currently the 2.0.19 series). On Linux and macOS, v2.0.5 is all there is; our Linux and Mac guides cover what still works and when a different emulator makes more sense. Full changelog analysis lives in the version history guide.
